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With each leap to an important moment in Johnny's memories, they learn more about him, largely revolving around his somewhat unhappy marriage to his teenage sweetheart, River. The doctors insert themselves into an interactive compilation of his memories and traverse backwards through his life via 'mementos', items of great personal significance to Johnny that act as a link between his various memories. Johnny wants to go to the Moon, but is unable to state why. Neil Watts are contracted with fulfilling the wish of the dying Johnny Wyles. Thus, they offer this as a "wish fulfillment" service to people on their death beds. Since these artificial memories conflict with the patient's real memories, the procedure is only legal to do on comatose patients without much time left to live. uses a technology that can create artificial memories.
![bunni how we first met 2016 bunni how we first met 2016](http://cdn.gamingcloud.com/img/general/games/200x150/29318.jpg)
![bunni how we first met 2016 bunni how we first met 2016](https://cms.qz.com/wp-content/uploads/2016/08/gu_announcement_01.png)
At this point, the player can begin manipulating the memories, by changing around characters, objects and events, to make Johnny believe he had achieved his dream of going to the Moon. Once the items are all gathered and the player has seen all the memories, they can connect certain objects that exist across two different memories to move freely between them.
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Occasionally, the player will have to explore Johnny's house and the surrounding area for certain clues, if they cannot gather enough energy from a certain memory, or don't know how to proceed to a further one. Gameplay is primarily about exploring Johnny's memories to find significant objects and collect energy from them to strengthen the memory and connect to a more distant one, from Johnny's old age leading back to his childhood. The game's focus, being a more story-driven game, is around puzzle solving, interpreting information from the subject's (Johnny's) life, and finding ways to get deeper into his memories. However, unlike a typical RPG, To the Moon has no battle system (aside from a joke battle near the beginning), inventory system, nor party system. To the Moon is built on the RPG Maker XP engine, which is used to create 16-bit 2D role-playing games, in the style of Dragon Quest or Final Fantasy. An animated film adaptation is in development, partially scripted and supervised by Gao. While criticized for lacking much gameplay, To the Moon received praise for its narrative and music, thematic material and emotional power, with some considering it a leading example of artistic expression in video games, and was nominated for several awards. The game was updated later to include free downloadable content called "minisodes" to give more context to the main characters, such as 2014's A Bird Story.
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To the Moon would become Freebird Games' first commercial product, following smaller, experimental games released for free on the studio website. Development started in 2010, when Gao was struck by questions of mortality following his grandfather's life-threatening condition.
![bunni how we first met 2016 bunni how we first met 2016](http://www.bigfuntown.com/Games/3592.jpg)
![bunni how we first met 2016 bunni how we first met 2016](https://i.ytimg.com/vi/gy3WnpxC7nU/hqdefault.jpg)
The game was designed by Kan Gao using the RPG Maker XP toolkit. The game features relatively few gameplay mechanics, with the player controlling the two doctors, exploring the narrative and solving puzzles as they try to reconstruct the dying man's memories in order to fulfill his wish. The story follows two doctors who offer to fulfill a dying man's last wish using artificial memories.
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It was originally released for Microsoft Windows in November 2011, with ports later being released for Mac OS X, Linux, Android, iOS and Nintendo Switch. To the Moon is a psychological drama adventure game developed and published by Freebird Games.